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Joe Berger
Art Development Director - NetherRealm Studios
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Joe Berger
Art Development Director - NetherRealm Studios
Chicago, United States
Summary
Art Development Director - NetherRealm Studios
Skills
3D Modeling
Environment Modeling
Texturing
Level Design
Physically Based Rendering
Software proficiency
3ds Max
Maya
Photoshop
Substance 3D Painter
Substance 3D Designer
Unreal Engine
ZBrush
Productions
Video Game
Mortal Kombat X
Year
2015
Role
Director of Environments
Company
NetherRealm Studios
Video Game
Injustice: Gods Among Us
Year
2013
Role
Lead Environment Artist
Company
NetherRealm Studios
Video Game
Mortal Kombat
Year
2011
Role
Senior Environment Artist
Company
NetherRealm Studios
Video Game
The Gunstringer
Year
2011
Role
Environment Outsourcing
Company
Independent Contract
Video Game
Comic Jumper
Year
2010
Role
Environment Outsourcing
Company
Independent Contract
Video Game
Wheelman
Year
2009
Role
Central Environment Lead (Outsourcing)
Company
Midway
Video Game
NBA Ballers: Chosen One
Year
2008
Role
Environment Artist
Company
Midway
Video Game
Blitz: The League II
Year
2008
Role
Environment Lead
Company
Midway
Video Game
John Woo Presents Stranglehold
Year
2007
Role
Environment Artist
Company
Midway Games
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