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Joe Berger
Joe Berger
Art Development Director - NetherRealm Studios
Chicago, United States

Summary

Art Development Director - NetherRealm Studios

Skills

3D ModelingEnvironment ModelingTexturingLevel DesignPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Mortal Kombat X
    • Year
      2015
    • Role
      Director of Environments
    • Company
      NetherRealm Studios
    • Video Game
      Injustice: Gods Among Us
    • Year
      2013
    • Role
      Lead Environment Artist
    • Company
      NetherRealm Studios
    • Video Game
      Mortal Kombat
    • Year
      2011
    • Role
      Senior Environment Artist
    • Company
      NetherRealm Studios
    • Video Game
      The Gunstringer
    • Year
      2011
    • Role
      Environment Outsourcing
    • Company
      Independent Contract
    • Video Game
      Comic Jumper
    • Year
      2010
    • Role
      Environment Outsourcing
    • Company
      Independent Contract
    • Video Game
      Wheelman
    • Year
      2009
    • Role
      Central Environment Lead (Outsourcing)
    • Company
      Midway
    • Video Game
      NBA Ballers: Chosen One
    • Year
      2008
    • Role
      Environment Artist
    • Company
      Midway
    • Video Game
      Blitz: The League II
    • Year
      2008
    • Role
      Environment Lead
    • Company
      Midway
    • Video Game
      John Woo Presents Stranglehold
    • Year
      2007
    • Role
      Environment Artist
    • Company
      Midway Games